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Know more about me

MY STORY
Hello, amazing person reading this! I’m Ikaro Siqueira, a dreamer and a deeply passionate Game Designer & Producer. Since I was a kid, I knew I wanted to make games, to grow into the best version of myself, and to create experiences that could touch people’s lives the same way the games I played touched mine. In 2019, I began my journey with a Bachelor’s Degree in Computer Science at UNIFEI, where I collaborated on multiple projects with incredible people over four years. For my final paper, I developed a game in partnership with a local company and became the first student at UNIFEI to create both a game and an academic article fully focused on Game Design methodologies within the program. That work later earned me 1st place at SBGames 2023 in the Arts Trail & Design category.
Living abroad and making games, getting experience and learning from my industry heroes was always a dream of mine, and in 2022, it came true. I was awarded the Latin America Talent Scholarship for Game Design at Vancouver Film School, an experience that completely transformed me both professionally and personally. It was a year filled with growth, challenges, and unforgettable collaborations. During that time, I graduated with honors and received three awards: Best Final Project 2023 (High Steaks, as Game Designer), Best Team Project (The Last Dwarf, as Programmer), and Best Story 2023 (Bound By Flesh, as Game Writer). That experience solidified what I already knew: no matter what happens in life, I will never stop making games, they are the fuel of my existence.
Since 2024, I’ve been working at BGNS Studios, focusing on Game Design and Production for Little Sim World and other exciting projects. My journey is still just beginning, and I can’t wait to see where it takes me!
EXPERIENCE WITH ENGINES


MY SKILLS
My main competences are Game Design and Production, with experience in level, combat, narrative, systems, and economy design. I specialize in Unreal Engine (Blueprints) and Unity (HDRP & URP, C#), with solid knowledge of version control through Git and Sourcetree. Alongside design, I have strong skills in documentation, live operations, design iteration and feedback as well as production tasks such as team management, pitching, and project coordination. I love making games and anything related to it.
DOCUMENTATION
| GDD | LDD | 2D LAYOUT | BLOCKOUT | COMBAT DESIGN | CORE GAME LOOP | NARRATIVE DESIGN |
DECISION MAKING
| PRODUCTION | MANAGEMENT | PITCH |
| LIVE OPERATIONS | GAME BALANCE |
GAME PROTOTYPING
| UNREAL ENGINE | UNITY ENGINE | BLUEPRINTS |
| C# | LEVEL EVENTS | SIMPLE CONCEPTS |