
IKARO SIQUEIRA
GAME DESIGNER & PRODUCER
game designer & producer
10+
Finilized Projects
3
Commercial Games
3
Awards
1
Unreal Engine Asset
Hello there! I'm glad to have you here!
CRAFTING EXPERIENCES
I'm a Game Designer passionate about creating emotionally impactful and mechanically rich gameplay experiences. I specialize in designing systems and mechanics that are tightly integrated with narrative and atmosphere, building worlds where every interaction deepens immersion.
My experience spans both Unreal Engine 5 and Unity, designing everything from core gameplay loops and level layouts to boss encounters, narrative structure, and player progression. Applying those in a wide variety of genres, from Cozy Sims to Action RPGs and Horror games. I’m particularly drawn to projects that explore psychological themes, player agency, and the subtle mechanics that drive tension and storytelling.
I believe the strongest games are those that make players feel something real, and that game design is as much about empathy and pacing as it is about mechanics.
Interested in my work?

MY EXPERIENCE





Lead Game Designer & Producer
BGNS Studios (Oct 2024 - Oct 2025)
At the studio, I design and produce indie games using Unity and Unreal Engine 5. Currently leading game design on Little Sim World, an Early Access title, while managing Live Ops and coordinating a multidisciplinary team.
⭐️ Hands-on Live Ops experience in a live production environment.
⭐️ Constant Game Design iteration based on player feedback.
⭐️ First Sucessful Steam Release.

Game Designer & Producer
BGNS Studios (Jun 2024 - Oct 2024)
Worked on a co-op action RPG set in a fantasy world filled with creatures and portals, where keepers team up to explore dungeons, slaughter enemies, collect treasures, and level up. Initiated a partnership with the developer of the Flexible Combat System, contributing to feature design, improving existing systems, and integrating new technologies into the project.
⭐️ Hands-on experience with the Motion Matching System.
⭐️ Full development with the ALS System.
⭐️ Use of Hitstop, Motion Warping & Inverse Kinematics.






Junior Game Designer & Associate Producer
BGNS Studios (May 2024 - Oct 2024)
Worked on an action-roguelite endless runner where players collect power-ups, upgrades, and treasures while blasting through waves of enemies. Contributed to the design and development of a tabletop game platform that combines strategic depth with accessible gameplay, featuring unique modes such as Konkan and Okey.
⭐️ Applied the fundamentals of Game Design.
⭐️ Received mentorship on the pillars of Game Production.
⭐️ First Project Released on Steam.
Game Design Graduation
Vancouver Film School GD69 2023
Got a scholarship from the VFS Latin America Talent Program and went to Canada to live the dream. After a year of very intense projects, lectures, and tight deadlines, while connecting with incredible people, I graduated with honours and brought home three awards.
⭐️ Learned from my Industry Heroes.
⭐️ Won three awards in different teams.
⭐️ Graduated with Honors.
⭐️ Greatly developed my English skills.
⭐️ Experienced cultures from all over the world.

